Professions

Six classes at launch (2 per race), three Trader classes deferred to a content release.

Launch Classes

Race Class Role Exclusive Capability
Varath Vanguard Combat Fortify - deploy persistent turrets and defensive structures mid-sector
Varath Broker Trader Corporate Charter - hire NPC escort/cargo ships, access restricted corporate stations, salvage claims on derelicts
Keth Tempest Combat Blood Challenge - lock a target into single combat; it cannot flee or call for help; bonus loot on kill
Keth Wraith Precision/Evasion Phase - brief untargetable burst; first strike after Phase deals bonus damage
Meridian Warden Combat Jumpstart - revive incapacitated players in the field without a station tow
Meridian Wayfinder Explorer Wormhole + Cloak - only class with stealth; open portals bypassing the gate network for the whole group

Deferred Trader Classes

Race Class Role Exclusive Capability
Varath Outrider Explorer Gate Intelligence - live market prices across all connected sectors, reduce group transit times, unlock restricted gates
Keth Privateer Trader Deep Salvage - the only class that can fully strip destroyed ships for structural components
Meridian Oracle Trader Psionic Read - see enemy full stats, next ability, resist profile; read Ancient structures for hidden lore and bonus rewards

Racial Signature Mechanics

Each race has one core mechanic shared across both (eventually all three) of their classes.

Race Mechanic Description
Varath Overcharge Temporarily overclock ship systems (weapons, engines, shields) at the cost of system heat. Push hard, then manage cooldown. Rewards players who ride the edge.
Keth Momentum Combat actions build charges. Spend charges for enhanced abilities. Disengage or die and you lose your stack. The longer you fight, the more dangerous you become.
Meridian Void Resonance Passive psionic awareness. See enemy buff/debuff states, detect cloaked ships, sense incoming abilities a fraction before they land. Information advantage over raw power.

Stat Identity

Race Defense Offense Speed Energy
Varath Hull-heavy Moderate Moderate Moderate
Keth Low High High Low
Meridian Shield/energy-heavy Moderate High High

Design Notes

  • Within each role, the racial version has different stat priorities and 2-3 exclusive skills. The rest of the skill tree overlaps significantly - the racial mechanic and exclusives do the work of differentiation.
  • No single pair of launch classes covers all exclusives. Groups always have a reason to want someone they're not.
  • Trader classes are deliberately deferred - they benefit from economic density and content variety that won't exist at launch. Oracle especially gains value once Ancient site content is in place.
Last updated 2026-04-19 21:16 ยท History