Keth Tempest

Combat

The Tempest is what the Keth are. Not calculated, not defensive - present, relentless, and increasingly dangerous the longer the fight continues. Every engagement builds Momentum, and Momentum makes every subsequent action hit harder. A Tempest who has been in continuous combat for two minutes is not the same threat as the one who just entered the fight.

War Focus is the passive that compounds this: sustained combat improves accuracy and damage independently of Momentum. Combine them and the Tempest's late-fight ceiling is the highest DPS in the game. The tradeoff: disengage and it all resets.

Blood Challenge is the most aggressive exclusive in the game. The Tempest is the only class that can truly isolate a target and guarantee a kill window. This is designed for hard boss encounters where preventing the target from calling reinforcements is the entire challenge.

Build archetypes:

  • The Relentless - max War Focus + Charge Retention + Terminal Rush → sustain-focused Tempest, stays in fights forever, massive terminal damage
  • The Executioner - max Precision Form + Predator's Edge + Burst Release → burst/execute build, Blood Challenge into Burst Release for massive single-target windows
  • The Hunter - max Lock Frame + Pursuit + War Focus → control-heavy, chases targets down and keeps them locked in place

Tempest Class Perk Card

(Shown at character selection)

KETH TEMPEST

  • Damage increases the longer you stay in combat - disengage and it resets
  • Crafts weapons and armor at 25% reduced material cost
  • Earns +20% bonus credits from trade route cargo deliveries
  • Exclusive: Blood Challenge - lock a target in single combat; it cannot flee or call for help; bonus loot on kill

Tempest Skill Tree

Skill Type Unlock OL Description
War Focus Passive 10 After 15 continuous seconds in combat, gain a stacking accuracy and damage bonus. Resets if combat breaks. R5: bonus activates after 10s, larger magnitude. R7: at max stacks, also gain a hull defense bonus - the Tempest at peak focus takes hits better too.
Hull Integrity Passive 0 Reduces hull damage taken. R5: -22% hull damage. R7: -32%, and hull damage below 30% HP triggers a brief speed boost (the Keth fight harder when cornered).
Precision Form Passive 10 Increases critical hit chance and critical damage multiplier. R5: +12% crit, +30% crit damage. R7: +20% crit, +50% crit damage.
Lock Frame Active 0 Intercept - locks target position for 6–12s. The target can still fight but cannot reposition. R5: 12s duration, also applies a -15% damage penalty to the locked target. R7: locked targets drop threat against allies and focus entirely on the Tempest.
Reverse Polarity Active 0 Convert a portion of current shield charge into an instant damage burst on target. More shields = bigger burst. R5: conversion ratio improves; also applies a brief shield debuff to target. R7: the burst deals bonus damage based on current Momentum charges.
Charge Retention Passive 0 Momentum charges decay more slowly when not attacking. R5: charges persist 50% longer between attacks. R7: disengaging no longer resets charges - only death or docking clears Momentum.
Predator's Edge Passive 20 Bonus damage against targets below 50% HP. R5: +15% damage against low-HP targets. R7: +25%, and this bonus also applies to Blood Challenge targets regardless of HP.
Burst Release Active 25 Spend all current Momentum charges in a single devastating attack. Damage scales with charges consumed. R5: also applies a brief stun. R7: if the target is killed, Momentum charges are partially refunded.
Battle Instinct Passive 45 At maximum Momentum, gain a passive hull damage reduction bonus. R5: +15% defense at max charges. R7: +25%, and taking a hit at max Momentum has a chance to trigger an instant counterattack.
Wound Assessment Passive 0 Reveals enemy HP bars and basic combat stats on hover. R5: also shows current debuffs and resist profile. R7: reveals ability cooldowns - you can see when a mob's dangerous ability is ready.
Pursuit Passive 0 Bonus impulse speed when moving toward a targeted enemy. R5: +15% pursuit speed. R7: pursuit speed bonus also applies immediately after using Lock Frame, making escapes impossible for briefly locked targets.
Terminal Rush Active 35 Enter a combat frenzy - significant damage and speed boost, reduced defense, for 20s. Costs all current Momentum charges; higher charges give higher bonuses. R5: minimum bonus guaranteed even with no charges. R7: killing an enemy during Terminal Rush extends its duration by 4s, up to double the base.
Hardened Frame Passive 0 Increases maximum hull HP. R5: +25% hull. R7: +40%, and the Tempest's hull regenerates 1% per second during combat (slow but present).
Blood Challenge (Exclusive) Active 15 [Q] Lock a target in single combat. Target cannot flee, call for help, or use any ability that affects other entities. R3: 20s duration, +30% loot quality on kill. R5: 30s duration, also applies a -15% damage debuff to the target. R7: 40s duration, +50% loot quality, and killing the target grants a full Momentum reset at max charges.
Last updated 2026-04-19 21:16 · History