Items & Equipment Guide

Items & Equipment

Naming conventions, manufacturer brands, material lore, and content authoring guide.


Current State Audit

Before the design: what's in the DB now and what needs work.

Category State Action needed
Shields (cat 2) - 6 items Good names, generic descriptions Update descriptions to reference world factions
Engines (cat 6) - 6 items Good names, generic descriptions Update descriptions
Reactors (cat 7) - 6 items Good names, generic descriptions Update descriptions
Ores (cat 0, sub 0) - 10 items Fine Add world-appropriate flavor descriptions
Crafting components (cat 0, sub 1) - 10 items Fine Minor description polish
Consumables (cat 0, type 20) - 5 items Fine No changes needed
Weapons (cat 10) - hundreds of items WRONG UNIVERSE - E&B race names (Jenquai/Progen/Terran), E&B manufacturer names (Tada-O, InfinitiCorp, GETCo, Sparta, Nishido, InZen), E&B lore references throughout Replace entirely with new weapon items matching this world
Category -1 mission items WRONG UNIVERSE - E&B-specific lore items (Nommos Plush Toy, Grek Hide, Rancid Bunyip Egg, etc.) Replace entirely with mission loot items matching this world
Devices (slot exists) Empty - no device items exist Create from scratch

Equipment Slots

Slot Count Role
weapon0–weapon5 Up to 6 Primary offense. Most builds use 2–4.
shield 1 Absorbs damage before hull; regenerates
engine 1 Speed, maneuverability, warp efficiency
reactor 1 Energy capacity and regen rate
device0–device5 Up to 6 Passive enhancements to any stat category

Tier System

Equipment tiers map to OL ranges. "Mk" designation is used for standard equipment; premium and crafted equipment use different naming (see Manufacturer Brands below).

Tier OL Range Designation Acquisition
I OL 1–14 Mk I Starting gear, vendor at entry stations, common drops
II OL 15–29 Mk II Vendor at mid stations, uncommon drops, basic crafting
III OL 30–44 Mk III Vendor at faction stations (Friendly+), uncommon drops, crafting
IV OL 45–59 Mk IV Faction vendor (Trusted+), rare drops, advanced crafting
V OL 60–74 Mk V Endgame faction vendor (Exalted), rare drops, endgame crafting
VI OL 75–90 Mk VI Boss drops, Ancient site rewards, endgame crafting only

Tier VI items are never sold at standard vendors. They are earned.


Manufacturer Brands

Equipment in this world is made by someone. The manufacturer determines the naming convention, the visual style, and the flavor of the description. When authoring items, assign a manufacturer from this list.

Each manufacturer has a manufacturer_id that maps to a manufacturers table. The item_base.manufacturer field links to it.

Varath Manufacturers

Bastion Arms (manufacturer_id → Bastion)

  • Specialty: Military-grade weapons and shields. High performance, expensive, tells the world you're equipped for serious work.
  • Naming pattern: Bastion [Series] [Mk N] - Series names are drawn from military concepts: Compact, Service, Combat, Assault, Vanguard, Sovereign
  • Description voice: Terse, functional, pride in capability. "Tested under conditions we aren't authorized to describe."
  • Availability: Bastion-affiliated stations (Cinderhold, Ashfall); Friendly+ standing required for Mk III+

Nexus Standard (manufacturer_id → Nexus)

  • Specialty: Mass-market across all categories. Lower cost, slightly lower stats, universally available.
  • Naming pattern: NX-[tier number][category code] [descriptor] - e.g. "NX-1W Standard Beam", "NX-3E Ion Model"
  • Description voice: Sales-adjacent, relentlessly practical. "Available at authorized Nexus service points galaxy-wide."
  • Availability: Waygate Station, Confluence Station, most neutral stations; no standing requirement

Stratum Field (manufacturer_id → Stratum)

  • Specialty: Engines, reactors, and mining equipment. Built for frontier conditions where maintenance isn't guaranteed.
  • Naming pattern: Stratum [Field designation] [Mk N] - Field designations: Extraction, Survey, Heavy, Apex
  • Description voice: Frontier-pragmatic. "This unit has been rated for continuous operation in Class 3 hazard environments."
  • Availability: The Forge, The Crucible, extraction sector vendors; Neutral standing required

Keth Manufacturers

Praxar Armaments (manufacturer_id → Praxar)

  • Specialty: High-DPS weapons. Peak offensive output; no interest in defense.
  • Naming pattern: [Keth-word] [Mk N] - Keth weapon names are single words from their combat vocabulary: Warhead, Blade, Spike, Cleave, Strike, Rend
  • Description voice: Extremely terse. "High output. No compromises."
  • Availability: Duskhollow, Thornveil; Friendly+ Praxar standing required

Ashveld Forge (manufacturer_id → Ashveld)

  • Specialty: Balanced weapons and engines. Better cross-category stats than Praxar; slightly lower peak DPS.
  • Naming pattern: Ashveld [Function] [Mk N] - Function names: Calibrated, Refined, Precision, Apex, Zenith
  • Description voice: Direct but considered. "Designed for pilots who value the fight's outcome over the fight's intensity."
  • Availability: Redwatch, Void's Edge; Friendly+ Ashveld standing required

Vael Contract Works (manufacturer_id → Vael)

  • Specialty: General-purpose equipment at competitive pricing. The Cohort's preferred gear.
  • Naming pattern: VCW [code] [Mk N] - Codes are function-first: VCW-S (shields), VCW-W (weapons), VCW-E (engines)
  • Description voice: Completely neutral. "Specifications on reverse. No warranty claims on contract-voiding modifications."
  • Availability: The Threshold, The Crucible; no standing requirement

Meridian Manufacturers

Vigil Forge (manufacturer_id → Vigil)

  • Specialty: Engines and shields optimized for maneuvering. Lower raw numbers than Bastion equivalents; significantly better handling stats.
  • Naming pattern: [Meridian-word] [class] [Mk N] - Meridian equipment names reference perception and state: Still, Quiet, Clear, Open, Deep, Resonant
  • Description voice: Precise, no decoration. "Fabricated to standard Vigil tolerances. Non-standard modifications void resonance calibration."
  • Availability: Stellar Reach, Riftmark; Friendly+ Vigil standing required

Wayfarer Instruments (manufacturer_id → Wayfarer)

  • Specialty: Devices and exploration equipment. Higher scan range, nav discovery bonuses.
  • Naming pattern: [Meridian descriptor] [function] [Mk N] - descriptors: Deep-field, Long-range, Resonance-mapped, Precision
  • Description voice: Technical but accessible (these are made for trade with non-Meridian pilots). "Calibrated for standard sensor arrays. Meridian resonance optimization optional."
  • Availability: Waygate Station (limited), Confluence Station, Wayfarer-affiliated stations

Cross-Racial / Independent

Deepveil Systems (manufacturer_id → Deepveil)

  • Specialty: Ancient-adjacent research equipment. Scan amplifiers, anomaly detectors, artifact analysis devices.
  • Naming pattern: Deepveil [Survey/Analysis/Recovery] [designation] - e.g. "Deepveil Survey Array Mk III"
  • Description voice: Academic but not dry - genuine enthusiasm for discovery. "Optimized for Ancient site proximity operations. Not recommended for combat environments."
  • Availability: Confluence Station, Deepveil-affiliated survey posts; requires Deepveil Friendly+ standing

TEC Bonded (manufacturer_id → TEC)

  • Specialty: Trade-focused equipment. Cargo capacity devices, fuel efficiency engines.
  • Naming pattern: TEC [Registry code] - e.g. "TEC BV-40 Hauler Engine"
  • Description voice: Bureaucratic efficiency. "Registered under TEC commercial standards. Approved for bonded cargo operations."
  • Availability: Most stations; TEC Neutral standing or better

Salvage (manufacturer_id → Salvage)

  • Specialty: Cobbled-together gear from wreck fields. Variable quality. Cheap.
  • Naming pattern: Salvaged [type] [condition] - e.g. "Salvaged Beam Array (Functional)", "Salvaged Shield Unit (Worn)"
  • Description voice: No manufacturer voice - these are found items. "Origin unclear. Tested functional. No return policy."
  • Availability: The Wreck Field vendors; drops from Scavengers

Weapons

Damage Types

Type What it is Strong vs. Found on
Kinetic Physical impact - slugs, railgun rounds Hull Varath Navy, Scavengers, Cohort
Energy Focused beam - laser, plasma Shields Most standard weapons
Disruption EMP and resonance - drains energy, disrupts systems Energy pool Praxar, Meridian
Thermal High-heat - melts hull plating Hull (high tier) Stratum, Praxar Armaments
Resonance Meridian/Vrael type - partially bypasses shields All defenses Vigil, Vrael enemies only

Standard player-available weapons are Energy and Kinetic. Disruption is available mid-game (Keth-faction aligned). Thermal at high tier. Resonance is exclusive to Meridian class abilities and endgame Ancient/Vigil gear.

Weapon Categories

Beam Weapons - Continuous or burst-fire energy weapons. Standard for most classes.

  • Fast fire, lower per-shot damage
  • Most common weapon type; all manufacturers produce them
  • Categories: Light Beam (fast, low damage), Assault Beam (balanced), Heavy Beam (slow, high damage)

Projectile Weapons - Kinetic rounds. Varath Naval standard.

  • Slower projectile travel but hull-focused damage
  • Ammo-based (see economy)
  • Categories: Light Cannon, Assault Cannon, Heavy Cannon

Precision Weapons - High-accuracy, high-single-hit damage. Sniper/assassin role.

  • Long cooldown between shots
  • Crafted or boss drop only at high tier
  • Categories: Focus Beam, Charge Cannon

Weapon Naming - Master Table

Each tier uses the same manufacturer line structure. Weapon names don't repeat the manufacturer name in the stat entry - it's shown as manufacturer field. The name is [Line] [Descriptor] [Mk N].

Bastion Arms lines:

Tier Light Beam Assault Beam Heavy Beam
Mk I Bastion Compact Mk I Bastion Service Mk I Bastion Combat Mk I
Mk II Bastion Compact Mk II Bastion Service Mk II Bastion Combat Mk II
Mk III Bastion Assault Mk III Bastion Assault Mk III Bastion Vanguard Mk III
Mk IV Bastion Assault Mk IV Bastion Vanguard Mk IV Bastion Vanguard Mk IV
Mk V Bastion Vanguard Mk V Bastion Sovereign Mk V Bastion Sovereign Mk V
Mk VI Bastion Sovereign Mk VI Bastion Sovereign Mk VI Bastion Absolute (named drop)

Nexus Standard lines:

Tier Light Beam Assault Beam
Mk I NX-1W Basic NX-1W Standard
Mk II NX-2W Compact NX-2W Standard
Mk III NX-3W Improved NX-3W Assault
Mk IV NX-4W Advanced NX-4W Assault
Mk V NX-5W Professional NX-5W Combat

Nexus doesn't produce Mk VI - the mass market doesn't reach endgame quality.

Praxar Armaments lines (Energy/Disruption):

Tier Assault Beam Disruption
Mk I Warhead Mk I -
Mk II Warhead Mk II Blade Mk II
Mk III Blade Mk III Spike Mk III
Mk IV Cleave Mk IV Spike Mk IV
Mk V Rend Mk V Strike Mk V
Mk VI Praxar Reaver (named drop) Praxar Annul (named drop)

Vigil Forge lines (Energy/Resonance - Meridian factions only until Exalted):

Tier Assault Beam Precision
Mk II Still Mk II -
Mk III Quiet Mk III Clear Mk III
Mk IV Open Mk IV Deep Mk IV
Mk V Resonant Mk V Resonant Mk V
Mk VI Vigil Sovereign (named drop) Vigil Absolute (named drop)

Shields

Existing items are well-named. Update their descriptions to reference the world:

Item Updated Description
SG-1 Barrier Standard deflector field. Common spec across all three races' basic ship configurations.
SG-2 Aegis Field Improved cycling rate. Preferred by pilots operating in sustained combat zones.
SG-3 Ward Matrix Multi-node distribution. Bastion Arms' influence on this standard is visible in the construction.
SG-4 Bastion Array Hardened military-grade shielding. Rated for continuous combat operations.
SG-5 Fortress Grid High-end shield technology derived from Navy capital ship specs. Rarely seen on personal vessels.
SG-6 Phalanx Core Experimental shielding with near-instantaneous recharge. Origin uncertain - some components predate current manufacturing methods.

Vigil Forge produces alternate shield lines with better maneuvering integration; Praxar Armaments doesn't produce shields (philosophy: if your hull is failing, fight harder).


Engines

Item Updated Description
DR-1 Thruster Basic chemical propulsion. First-generation equipment. Gets you where you need to go; does not impress.
DR-2 Ion Drive Ion acceleration. Standard issue across most commercial ship configurations.
DR-3 Plasma Drive Plasma injection system. Significant improvement over ion; preferred by combat pilots who can afford the maintenance.
DR-4 Fusion Drive Compact fusion propulsion. High thrust-to-mass ratio. Stratum Corp's preferred engine for frontier extraction vessels.
DR-5 Antimatter Drive Antimatter annihilation thrust. Military-adjacent technology; technically requires a permit in Varath core sectors.
DR-6 Singularity Drive Gravitational distortion propulsion. The engineering behind this is not fully understood by its own manufacturer. Ancient structural analysis has influenced the design.

Reactors

Item Updated Description
PG-1 Power Cell Fission-based power generation. Entry-level output. Reliable, simple, repairable with standard tools.
PG-2 Fusion Core Compact fusion. The standard for pilots who use abilities regularly.
PG-3 Plasma Reactor Plasma containment. Sustains heavy ability use without output degradation. Common on Varath Vanguard builds.
PG-4 Zero-Point Cell Zero-point energy extraction. High capacity; output curve is not fully linear - pilots report sudden availability spikes under stress.
PG-5 Dark Matter Core Dark matter reactor. Extreme density. The Meridian have been studying this technology for longer than the Varath have been manufacturing it.
PG-6 Quantum Core Quantum vacuum reactor. Peak output in known manufacturing. Roughly a third of these were built from components that nobody has conclusively sourced.

Devices

No device items currently exist in the DB. This entire category needs to be authored.

Devices are passive equipment occupying device0–device5 slots. They modify secondary stats rather than primary combat stats. Good device choices separate skilled builds from default ones.

Device Categories

Scan Amplifiers - boost sensor range and nav discovery radius

  • Mk I–III: manufactured by Wayfarer Instruments and Deepveil Systems
  • Effect: +scan_range, +nav_discovery_radius
  • Name examples: "Deepveil Survey Probe Mk II", "Wayfarer Deep-field Array Mk III"

Shield Conditioners - boost passive shield regeneration rate

  • Mk I–IV: manufactured by Bastion Arms, Nexus Standard
  • Effect: +shield_regen
  • Name examples: "Bastion Regen Module Mk II", "NX-2D Conditioner"

Hull Reinforcement Plates - passive hull increase

  • Mk I–IV: manufactured by Stratum Field, Vael Contract Works
  • Effect: +hull_max (flat), +hull damage resistance (%)
  • Name examples: "Stratum Heavy Plating Mk III", "VCW-D Hull Plate Mk II"

Energy Capacitors - boost total energy pool

  • Mk I–IV: manufactured by Nexus Standard, Praxar Armaments (high-end)
  • Effect: +energy_max, +energy_regen
  • Name examples: "NX-2D Capacitor Bank", "Praxar Overcharge Cell Mk III"

Targeting Arrays - improve weapon accuracy and reduce cooldowns

  • Mk II–V: manufactured by Bastion Arms, Vigil Forge (for Meridian builds)
  • Effect: +weapon_range (%), +accuracy, -cooldown (%)
  • Name examples: "Bastion Combat Array Mk IV", "Vigil Clear-sight Mk III"

Cargo Expanders - additional cargo hold capacity

  • Mk I–IV: manufactured by TEC Bonded, Nexus Standard
  • Effect: +cargo_slots (1–3 per tier)
  • Name examples: "TEC BV-20 Cargo Liner", "NX-3D Storage Module"

Mining Probes - boost resource yield and vein detection

  • Mk I–IV: manufactured by Stratum Field, Deepveil Systems
  • Effect: +mining_yield_mult, +node detection range
  • Name examples: "Stratum Extraction Probe Mk II", "Deepveil Survey Probe Mk III"

Warp Regulators - improve warp drive efficiency

  • Mk II–V: manufactured by Stratum Field, Vigil Forge
  • Effect: -warp_energy_drain, +warp_speed_mult
  • Name examples: "Stratum Heavy Warp Cell Mk III", "Vigil Resonant Coil Mk IV"

Device Naming Convention Summary

[Manufacturer Brand] [Function Noun] [Mk N]
  • "Bastion Combat Array Mk III"
  • "Stratum Extraction Probe Mk II"
  • "Deepveil Long-range Survey Mk IV"
  • "NX-2D Standard Conditioner"
  • "VCW-D Hull Plate Mk II"

Mining Ores - Lore Notes

The ores are functionally named and don't need renaming. These notes provide in-world flavor for item descriptions.

Ore In-World Context
Iron Ore Ubiquitous throughout entry sectors. Varath colonial infrastructure has been built on it for three centuries.
Copper Ore Conductive and abundant. The Nexus electronics supply chain starts here.
Silicon Deposit Crystalline semiconductor base. Occurs naturally in high-dark-matter-density asteroid fields.
Carbon Compound Dense lattice carbon - not graphite, something harder. Occurs near stellar remnants.
Titanium Ore High-strength, low-mass. Praxar military has been purchasing Titanium futures contracts for twelve years.
Cobalt Ore Magnetic properties. Engine coil fabrication requires it. The Stratum Corp holds the majority of known deposits.
Tungsten Ore Extremely dense, high melting point. Appears near active volcanic bodies and Ancient site adjacencies.
Plasma Crystal Naturally occurring plasma lattice. Only forms in specific spatial conditions; Meridian navigators can locate deposits that other races have difficulty finding.
Rare Earth Cluster Lanthanide concentration. Required for advanced optical systems. The Meridian Vigil has shown interest in Rare Earth deposits in ways they haven't explained.
Quantum Dust Sub-atomic particle lattice - not quite matter. Occurs only in the deep sectors. Every major faction has standing purchase orders for whatever quantity the market offers.

Crafting Components - Lore Notes

Component In-World Context
Alloy Plate Iron and titanium composite. The foundation of most hull fabrication.
Circuit Board Silicon wafer, copper traces. The most manufactured item in the known galaxy, by volume.
Power Transistor High-current switching component. Three competing manufacturing standards make cross-compatibility an ongoing irritant.
Fiber Optic Bundle Light-conducting filaments for sensor and targeting systems. Stratum Corp holds several patents that everyone ignores.
Magnetic Coil Wound cobalt-core electromagnet. The same basic component appears in engines, weapons, and shield generators.
Crystal Lens Precision-ground optical element for beam weapon focusing. Varath master craftspeople can produce these; the Meridian consider Varath-grade lenses to be charming approximations.
Ceramic Composite Heat-resistant layered material. Originally developed for atmospheric re-entry shielding. Now used in everything.
Plasma Conduit Magnetically shielded channel for plasma transport. The failure mode is memorable.
Neural Processor Bio-synthetic computing substrate. The Meridian pioneered this technology; what's available commercially is a heavily simplified version.
Quantum Lattice Quantum-coherent material structure. Practical fabrication of this was not understood until three years ago. Several independent researchers claim simultaneous discovery. The Meridian have not commented.

Mission Loot Items

The category -1 items in the DB are all from the original E&B universe (Jenquai/Progen/Terran era) and should be replaced. The following categories represent the mission loot vocabulary for this world.

Salvage and Debris

Items recovered from destroyed ships or wreck fields. Used as mission objectives ("collect 3 Praxar Wreckage Cores") and occasionally as crafting ingredients.

Item Description
Salvage Core Generic wreckage. Compacted material with no specific origin. Sells as scrap.
Praxar Wreckage Core Salvaged from a Praxar combat vessel. Dense crimson alloy. Praxar ships are built to be destroyed rather than captured.
Varath Hull Fragment Plating from a Varath vessel. Stamped with a house glyph that survived whatever destroyed the rest.
Meridian Hull Shard Grown-material fragment from a Vigil or Wayfarer ship. The material resists standard analysis.
Stratum Extraction Module Partial drilling assembly from a Stratum extraction vessel. Functional, dirty, and worth something to the right buyer.
Scavenger Chassis Scrap Low-grade salvage. Multiple repair attempts visible.

Ancient Fragments

Recovered from Ancient structures or Ancient-adjacent mob drops. Used in endgame crafting and the Meridian race arc.

Item Description
Ancient Fragment Structural material from an Ancient site. Standard commercial catalog doesn't have a material classification for it. Deepveil pays well.
Ancient Data Core An intact storage medium. What it contains is unclear; reading it requires equipment that only the Conclave produces.
Ancient Resonance Shard Fragment that emits a low-level psionic impression. Non-Meridian handlers report mild disorientation. Meridian handlers do not discuss what they experience.
Ancient Lattice Component A mechanical part of unknown function. Exactly as complex as it looks, which is very complex.
Gate Seal Fragment Material recovered from the interior of a gate structure - not the outer housing, something deeper. The Meridian Conclave has standing buy orders at any quantity.

Vrael Evidence

Dropped by Vrael encounters. Used in the seal-restoration chain.

Item Description
Vrael Transmission Fragment Encrypted data packet. Unreadable with standard equipment. Deepveil offers credits; the Conclave offers something better.
Vrael Hull Sample Material from a destroyed Vrael probe. Not manufactured in any conventional sense.
Vrael Resonance Imprint A psionic impression recorded at the moment of Vrael contact. Handling requires care. Non-Meridian handlers are advised not to handle at all.

Faction Intelligence Items

Used as mission objectives for faction chains. Value is in delivering them, not selling them.

Item Description
Stratum Survey Data Encrypted survey results from an active Stratum extraction site. The encryption is better than it should be for routine survey data.
Praxar Transmission Log Intercepted military communication. Useful to the Ashveld. Potentially dangerous to be carrying.
Bastion Contract Manifest Documentation of a Bastion Arms supply arrangement that isn't in their public filings.
Beacon Network Source Files Investigative material from a reporter who stopped reporting.
Concordat Diplomatic Record Official diplomatic communication. The interesting ones are the ones marked "INFORMAL - DO NOT FILE."

Consumable Materials

Mid-tier items used in crafting or as trading goods. Not equipment; cargo value items.

Item Description
Refined Fuel Cell Processed fuel for warp drive systems. High-grade commercial specification.
Medical Supplies Standard pharmaceutical kit. Always in demand at frontier stations.
Station Rations Compressed food blocks. Nutritionally complete; culinarily not. Nexus Industries standard.
Encrypted Data Chip Personal data storage. The encryption is not your business. Pays well on delivery.
Beacon Network Uplink Key Authorization token for secure Beacon Network data access. One-time use.

Named / Unique Items

Named items drop from specific bosses or are earned through quest chains. They have unique names (no "Mk N" designation), specific lore, and stats that exceed their tier ceiling in one targeted way.

Naming Convention for Named Items

[Flavor name] - [Lore note]

The flavor name is evocative of the source. The lore note is a single sentence that places it in the world.

Examples:

  • "The Rat King's Mantle" - salvaged shield array from the wreck The Rat King called home for eleven years
  • "Ralleck's Sidearm" - Commander Ralleck's personal Bastion-marked beam weapon; he will not be needing it
  • "Maren's Extraction Core" - Site Director Maren's personally modified reactor; the performance justifies the risk she was taking running it at those temperatures
  • "The Gnaw" - A beam weapon assembled from parts that have no common origin, found in Gnaw's cargo hold. It works better than it should.
  • "Vigil Cipher" - An Ancient-sourced device recovered from the Abyss Gate approach. The Conclave would like it back. Their request has been noted.

Named Item Design Rules

  1. Named items should come from characters the player has encountered - either killed or completed a chain for
  2. The stat bonus should reflect the character's role: a sniper enemy's weapon drops a precision item; a tank enemy drops hull plating
  3. The description should have a dry observation about the source
  4. Named items are never craftable - they are found or earned

Content Authoring Checklist

When creating items in the admin portal:

For every equipment item:

  • Assign manufacturer field to correct manufacturer ID
  • Set level to the correct OL threshold for its tier
  • Write description following voice-tone.md guidelines - terse, specific, no purple prose
  • Set price per economy-design.md tier table
  • Set no_trade = 0 for standard items, no_trade = 1 for soulbound named items

For weapons specifically:

  • Set damage type (energy / kinetic / disruption / thermal)
  • Set damage category (light / assault / heavy / precision)
  • Verify name matches the manufacturer's naming convention

For devices:

  • Assign to one of the 8 device categories above
  • Ensure effect type matches the stat field it modifies

Immediate priorities:

  1. Replace all category 10 (weapon) items with new items matching manufacturer brands above
  2. Create device items for all 8 device categories, Mk I–IV minimum
  3. Replace category -1 items with world-appropriate mission loot from the tables above
  4. Update descriptions on existing shields/engines/reactors using the notes above

Last updated: 2026-04-14

Last updated 2026-04-19 21:16 · History