// ITEMS
Praxar Armaments
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See the faction page for lore, voice, and standing details.
Shields
| Name | Tier | Level | Price | Description |
|---|---|---|---|---|
| Praxar Veil Mk I | I | 1 | 900 | Keth-spec light shield. Lower capacity but the fastest regen onset in its class. A Wraith can take a hit and be back at full field before the second shot arrives. |
| Praxar Veil Mk II | II | 15 | 4200 | Mid-tier Keth shield. Light enough that the energy cost barely registers. The field isn't thick — it doesn't need to be if you don't get hit. |
| Praxar Veil Mk III | III | 30 | 14000 | Combat-tier Keth shield. What it lacks in raw absorption it compensates with speed — both regen and the evasion profile that makes the pilot harder to track. |
| Praxar Veil Mk IV | IV | 45 | 44000 | Upper-tier Keth shield. A Tempest with this and the right reactor barely registers being shot at. The capacity numbers look modest until you clock the regen rate. |
| Praxar Veil Mk V | V | 60 | 122000 | Endgame Keth shield. Lowest raw capacity in its class; highest regen rate. Praxar's position is that a shield you never deplete outperforms a shield you occasionally do. |
Reactors
| Name | Tier | Level | Price | Description |
|---|---|---|---|---|
| Praxar Surge Mk I | I | 1 | 950 | Keth-spec reactor. Lower sustained capacity than Varath alternatives but the overclock burst is immediate. Tempest pilots use it to front-load damage in the opening seconds. |
| Praxar Surge Mk II | II | 15 | 4700 | Mid-tier Keth reactor. The overclock ceiling starts to matter for ability-heavy builds. Wraith Phase chains are sustainable at this tier. |
| Praxar Surge Mk III | III | 30 | 15500 | Combat-tier Keth reactor. Short, violent engagements are where this is better than everything else. Long fights are not where Keth pilots plan to be. |
| Praxar Surge Mk IV | IV | 45 | 48000 | Upper-tier Keth reactor. The Blood Challenge window a Tempest gets is decided in the first few seconds. This reactor is built for those seconds. |
| Praxar Surge Mk V | V | 60 | 132000 | Endgame Keth reactor. The burst ceiling is the highest of any reactor in this tier. The capacity floor is also the lowest. Praxar considers this a design feature. |
Weapons
| Name | Tier | Level | Price | Description |
|---|---|---|---|---|
| Warhead Mk I | I | 1 | 700 | High output. No compromises. |
| Blade Mk II | II | 15 | 4000 | Disruption-format weapon. Drains energy on impact. EMP residue significant. |
| Warhead Mk II | II | 15 | 3500 | Upgraded output array. High output. No compromises. |
| Blade Mk III | III | 30 | 12000 | Named for what it does. Friendly+ Praxar standing required. |
| Spike Mk III | III | 30 | 13000 | Focused disruption lance. The energy drain per hit is meaningful at this tier. |
| Cleave Mk IV | IV | 45 | 40000 | Keth combat vocabulary made material. |
| Spike Mk IV | IV | 45 | 42000 | Advanced disruption. Energy drain per hit will noticeably slow ability use in targets. |
| Rend Mk V | V | 60 | 120000 | Pre-endgame Praxar output. Trusted+ standing required. |
| Strike Mk V | V | 60 | 125000 | High-tier disruption. Energy drain per hit will end fights through attrition. |
Hull Plating
| Name | Tier | Level | Price | Description |
|---|---|---|---|---|
| Keth Mesh Mk I | I | 1 | 900 | Praxar lightweight mesh plating. Less raw hull than Varath alternatives; compensates with reduced mass and a lower detection profile. |
| Keth Mesh Mk II | II | 15 | 4100 | Mid-tier Keth mesh. The Praxar approach: if you don't get hit, you don't need thick plating. |
| Keth Mesh Mk III | III | 30 | 13500 | Combat-tier Keth mesh. The weight savings on a Wraith translate directly into strafe speed and dodge timing. |
| Keth Mesh Mk IV | IV | 45 | 41000 | Upper-tier Keth mesh. Tempest pilots running hit-and-fade builds favor this over any other plating. |
| Keth Mesh Mk V | V | 60 | 115000 | Endgame Keth mesh. Praxar's bet is that you'd rather be the fastest ship on the field than the toughest. The kill counts support the bet. |