Praxar Armaments

This page is auto-generated from the game database. Hand-edits may be overwritten when the data is re-synced.

See the faction page for lore, voice, and standing details.

Shields

Name Tier Level Price Description
Praxar Veil Mk I I 1 900 Keth-spec light shield. Lower capacity but the fastest regen onset in its class. A Wraith can take a hit and be back at full field before the second shot arrives.
Praxar Veil Mk II II 15 4200 Mid-tier Keth shield. Light enough that the energy cost barely registers. The field isn't thick — it doesn't need to be if you don't get hit.
Praxar Veil Mk III III 30 14000 Combat-tier Keth shield. What it lacks in raw absorption it compensates with speed — both regen and the evasion profile that makes the pilot harder to track.
Praxar Veil Mk IV IV 45 44000 Upper-tier Keth shield. A Tempest with this and the right reactor barely registers being shot at. The capacity numbers look modest until you clock the regen rate.
Praxar Veil Mk V V 60 122000 Endgame Keth shield. Lowest raw capacity in its class; highest regen rate. Praxar's position is that a shield you never deplete outperforms a shield you occasionally do.

Reactors

Name Tier Level Price Description
Praxar Surge Mk I I 1 950 Keth-spec reactor. Lower sustained capacity than Varath alternatives but the overclock burst is immediate. Tempest pilots use it to front-load damage in the opening seconds.
Praxar Surge Mk II II 15 4700 Mid-tier Keth reactor. The overclock ceiling starts to matter for ability-heavy builds. Wraith Phase chains are sustainable at this tier.
Praxar Surge Mk III III 30 15500 Combat-tier Keth reactor. Short, violent engagements are where this is better than everything else. Long fights are not where Keth pilots plan to be.
Praxar Surge Mk IV IV 45 48000 Upper-tier Keth reactor. The Blood Challenge window a Tempest gets is decided in the first few seconds. This reactor is built for those seconds.
Praxar Surge Mk V V 60 132000 Endgame Keth reactor. The burst ceiling is the highest of any reactor in this tier. The capacity floor is also the lowest. Praxar considers this a design feature.

Weapons

Name Tier Level Price Description
Warhead Mk I I 1 700 High output. No compromises.
Blade Mk II II 15 4000 Disruption-format weapon. Drains energy on impact. EMP residue significant.
Warhead Mk II II 15 3500 Upgraded output array. High output. No compromises.
Blade Mk III III 30 12000 Named for what it does. Friendly+ Praxar standing required.
Spike Mk III III 30 13000 Focused disruption lance. The energy drain per hit is meaningful at this tier.
Cleave Mk IV IV 45 40000 Keth combat vocabulary made material.
Spike Mk IV IV 45 42000 Advanced disruption. Energy drain per hit will noticeably slow ability use in targets.
Rend Mk V V 60 120000 Pre-endgame Praxar output. Trusted+ standing required.
Strike Mk V V 60 125000 High-tier disruption. Energy drain per hit will end fights through attrition.

Hull Plating

Name Tier Level Price Description
Keth Mesh Mk I I 1 900 Praxar lightweight mesh plating. Less raw hull than Varath alternatives; compensates with reduced mass and a lower detection profile.
Keth Mesh Mk II II 15 4100 Mid-tier Keth mesh. The Praxar approach: if you don't get hit, you don't need thick plating.
Keth Mesh Mk III III 30 13500 Combat-tier Keth mesh. The weight savings on a Wraith translate directly into strafe speed and dodge timing.
Keth Mesh Mk IV IV 45 41000 Upper-tier Keth mesh. Tempest pilots running hit-and-fade builds favor this over any other plating.
Keth Mesh Mk V V 60 115000 Endgame Keth mesh. Praxar's bet is that you'd rather be the fastest ship on the field than the toughest. The kill counts support the bet.
Last updated 2026-04-19 21:38 · History