// FACTIONS
The Concordat Diplomatic Service
"Talking is slower than fighting and more likely to produce a result."
The formal diplomatic structure of the New Concordat, staffed by representatives from all three races and funded adequately by none of them. The Concordat Service has no military capacity of its own and depends entirely on the threat of collective censure to function. Collective censure is less effective than it sounds.
Despite this, the Service has produced three major inter-racial trade agreements, prevented seven small-scale conflicts from becoming medium-scale conflicts, and maintains the only genuinely tri-racial court system in the known galaxy. Players who work with the Service unlock cross-faction missions that are otherwise inaccessible.
Space: The diplomatic quarter at Confluence Station. That's essentially it.
What they want: For the three races to keep talking instead of shooting. Any progress on this front is considered a success.
Starting standing: All races: +100
Missions: Diplomatic escort (highly dangerous - everyone wants to sabotage diplomatic missions), message courier, evidence collection for inter-racial disputes, peaceful contact initiatives.
Exalted perk: Diplomatic credentials - standing losses from combat are reduced by 50% with all Concordat-adjacent factions; access to otherwise-hostile stations for one-time visits.