// ITEMS
Vigil Forge
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See the faction page for lore, voice, and standing details.
Reactors
| Name | Tier | Level | Price | Description |
|---|---|---|---|---|
| Vigil Resonant Mk I | I | 1 | 1100 | Meridian-spec reactor. Larger energy pool and faster recharge than baseline. The ability cost reduction is why Wardens can sustain Jumpstart mid-fight. |
| Vigil Resonant Mk II | II | 15 | 5400 | Mid-tier Meridian reactor. The ability cost reduction starts to matter at this mark — sustained shield abilities become viable over long engagements. |
| Vigil Resonant Mk III | III | 30 | 18000 | Combat-tier Meridian reactor. Meridian ability chains that would drain a standard reactor are routine with this. The buff duration extension compounds over time. |
| Vigil Resonant Mk IV | IV | 45 | 55000 | Upper-tier Meridian reactor. A Wayfinder with this and full energy management can maintain Cloak almost indefinitely between engagements. |
| Vigil Resonant Mk V | V | 60 | 150000 | Endgame Meridian reactor. Vigil does not publish the full efficiency figures for this model. The ones they do publish are already unreasonable. |
Scanners
| Name | Tier | Level | Price | Description |
|---|---|---|---|---|
| Vigil Probe Mk I | I | 1 | 1000 | Entry-level Meridian scanner. Meridian optics technology is unmatched at long range. Wayfinders rely on seeing things before they can see them. |
| Vigil Probe Mk II | II | 15 | 4800 | Mid-tier Meridian scanner. The signal clarity at this mark makes nebula penetration viable. |
| Vigil Probe Mk III | III | 30 | 16000 | Combat-tier Meridian scanner. Wayfinders who run warp-ambush builds swear by this — the detection advantage matters before the first shot. |
| Vigil Probe Mk IV | IV | 45 | 48000 | Upper-tier Meridian scanner. At this range Wayfinders can spot cloaked Wraiths before the cloaking field stabilizes. |
| Vigil Probe Mk V | V | 60 | 135000 | Endgame Meridian scanner. Vigil's deep-field detection harmonic is rumored to include Ancient-derived components. Vigil has declined to clarify. |
Weapons
| Name | Tier | Level | Price | Description |
|---|---|---|---|---|
| Still Mk II | II | 15 | 3200 | Fabricated to standard Vigil tolerances. Non-standard modifications void resonance calibration. |
| Clear Mk III | III | 30 | 14000 | Long-range precision beam. Single-point targeting, extended charge time. Know exactly what you're hitting. |
| Quiet Mk III | III | 30 | 11000 | Mid-tier Vigil assault weapon. The focusing array is optically perfect by any measurable standard. |
| Deep Mk IV | IV | 45 | 42000 | High-range precision weapon. The beam penetration depth at this tier is operationally significant. |
| Open Mk IV | IV | 45 | 35000 | High-tier Vigil assault model. Friendly+ Vigil standing required. |
| Resonant Heavy Mk V | V | 60 | 130000 | Vigil's heavy-class Resonant. The sub-harmonic resonance at this power level is considered a side effect by Vigil engineers and a feature by everyone else. |
| Resonant Mk V | V | 60 | 110000 | Pre-endgame Vigil weapon. A resonance signature in the beam that most targeting systems misread. |
Hull Plating
| Name | Tier | Level | Price | Description |
|---|---|---|---|---|
| Meridian Weave Mk I | I | 1 | 1100 | Layered resonant plating from Vigil Forge. Lower mass than Varath equivalents; the ceramic lattice dissipates energy-weapon damage rather than absorbing it. |
| Meridian Weave Mk II | II | 15 | 5000 | Second-gen Meridian plating. The harmonic bracing reduces shield stress when hull is under fire. |
| Meridian Weave Mk III | III | 30 | 16500 | Combat-tier Meridian plating. Standard fit on Warden frames above mid-tier. |
| Meridian Weave Mk IV | IV | 45 | 50000 | Upper-tier Meridian plating. The energy dissipation profile at this mark makes beam weapons notably less effective against it. |
| Meridian Weave Mk V | V | 60 | 140000 | Endgame Meridian plating. Vigil licenses the ceramic lattice to no one. Three centuries of refinement concentrated into a single assembly. |