Factions

The galaxy runs on relationships. Standing with a faction determines what missions they offer, what stations they let you dock at, what prices you pay, and whether their patrol ships treat you as an ally or a target. Every player starts with default standings inherited from their race - high with their own race's institutions, neutral with most neutrals, cool with rivals. What you do from there is your business.

The faction standing system uses a scale of -10,000 to +10,000.

Range Status Effect
-10,000 to -2,001 Hostile KOS at all affiliated stations; patrols attack on sight
-2,000 to -1 Unfriendly Docking denied at affiliated stations; patrols hostile
0 to 1,999 Neutral Basic docking; standard prices; no patrol aggro
2,000 to 4,999 Friendly Access to faction missions; minor discounts
5,000 to 7,499 Trusted Advanced missions; significant discounts; faction escorts available
7,500 to 10,000 Exalted All content unlocked; best prices; faction named-NPC contact

Design note: In casual conversation and mission writing, use rough qualitative descriptions (Hostile/Neutral/Friendly/Trusted/Exalted) rather than raw numbers. Numbers are for DB configuration, not player-facing text.

Standing changes:

  • Completing faction missions: +10 to +50 depending on mission tier
  • Killing faction-affiliated mobs: standing loss with their faction, minor gain with rivals
  • Trade deliveries, patrol assists, and story mission outcomes also affect standing
  • Some factions have locked floors - you cannot fall below a certain threshold with them once you reach Trusted (prevents grinding away your own faction)

Varath Factions

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Last updated 2026-04-19 21:29 ยท History